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Museums + Libraries

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Superspace was made for the kind of learning that happens outside the classroom. In museums, children's libraries, science centers, and public library branches, the goal is engagement, curiosity, and the kind of hands-on discovery that brings people back. Its life-sized magnetic panels set up in minutes, require no instructions, and invite every visitor, regardless of age or ability, to build, explore, and imagine together. Whether you're designing a permanent interactive installation, running a structured STEAM program, or setting out an open-ended drop-in station, Superspace creates the immersive, memorable experience that defines great informal learning. Recommended by educators, OTs, and program directors across the country, it scales from toddler drop-in to family engineering challenge without changing a single panel.

  • Create a hands-on building station that runs itself with no staff facilitation required

  • Panels reconfigure in minutes to refresh an exhibit without purchasing new materials

  • Invites parallel play, family collaboration, and multi-age engagement in one footprint

  • Durable enough for high-traffic visitor environments and daily use

  • Generates the kind of extended dwell time and social sharing that drives word of mouth

Interactive Exhibits + Installations

Collaborative STEM + Engineering

  • No instructions, no prep, no right or wrong way to engage

  • Works equally well for solo visitors, family groups, and school field trips

  • Staff can introduce a simple challenge prompt or leave it fully open-ended

  • Resets between groups in under two minutes with no tools or training required

  • Adaptable to any theme, season, traveling exhibit, or community programming focus

STEAM Maker Spaces

  • Supports structured engineering challenges with clear criteria and constraints

  • Builds bridges between exhibit content and hands-on making in one cohesive program

  • Scales from 30-minute drop-in STEAM stations to multi-session workshop series

  • Pairs naturally with robotics, coding unplugged, circuitry, and other maker tools

  • Keeps maker programming accessible to all ages and ability levels without modification

Storytime + Literacy Programming

  • Transform a book's setting into a life-sized, walkable environment children help build

  • Deepens comprehension, vocabulary, and story recall through kinesthetic connection

  • Supports librarian-led storytime, book extension activities, and summer reading programming

  • Creates a visible, shareable centerpiece for literacy events and community programs

  • Children remember stories longer when their bodies were part of the experiencev

Summer + After-School Programs

  • Provides a repeatable, high-engagement activity structure for extended programming

  • Challenges rotate easily: new prompt, same panels, entirely different experience

  • Keeps mixed-age groups engaged and collaborative without separate materials by age

  • Supports summer learning loss prevention through active, brain-engaging building play

  • Works for library summer reading programs, museum camps, and afterschool enrichment alike

  • Instant visual divider to define program zones without moving heavy furniture

  • Creates dedicated activity areas, quiet reading corners, and presenter staging zones

  • Stores neatly in a compact, handled box between programs or events

  • Lightweight enough for a single staff member to move, set up, and break down solo

  • Travels easily between branches, satellite locations, and off-site programming events

Flexible Space + Event Management

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Foundations for open ended Learning

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Museum + Library
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PROGRAM PLANNING IDEAS AND CONCEPTS

Build a World:
Open Exploration Station

Informal Learning Frameworks:

  • NGSS Science and Engineering Practices 1: Asking questions and defining problems

  • NGSS Science and Engineering Practices 6: Constructing explanations and designing solutions

  • CASEL: Self-management and responsible decision-making through open-ended challenge.

Age Range: Ages 4–12 (drop-in, multi-age)

Duration: Open-ended (15 minutes to 60+ minutes) Program Type: Drop-In Station / Open Exploration / Makerspace

Description: A self-directed building station designed for drop-in museum and library environments, where visitors of any age can engage independently or together with minimal staff facilitation. A simple rotating prompt card (Build a bridge. Build a hideout. Build something that surprises you.) anchors the experience without limiting it, inviting visitors to return and try something new on every visit. The station resets in under two minutes and supports solo exploration, peer collaboration, and cross-age family building equally well.

Storybook Architects:
Build the World of a Book

Informal Learning Frameworks:

  • AASL Standards I.B.1: Learners engage with new knowledge by following a process that includes using evidence to investigate questions

  • AASL Standards I.B.3: Learners engage with new knowledge by following a process that includes generating products that illustrate learning

  • CCSS.ELA-LITERACY.RL.K.7: With prompting and support, describe the relationship between illustrations and the story in which they appear

Age Range: Ages 4–8 Duration: 30–45 minutes (structured program) or open-ended (drop-in extension)

Program Type: Storytime Extension / Literacy Programming / Library Event

Description: Following a read-aloud, children collaborate to build the setting of the story using Superspace panels, then retell or extend the narrative using their structure as a stage. The physical act of constructing the story world deepens comprehension and vocabulary retention, giving children a memorable kinesthetic anchor for the text. The program works equally well as a facilitated post-storytime activity or as a self-directed drop-in extension station for families visiting during open library hours.

Mission to Mars:
Space Habitat Engineering Challenge

Informal Learning Frameworks:

  • NGSS 3-5-ETS1-1: Define a simple design problem reflecting a need or want that includes criteria for success and constraints on materials, time, or cost

  • NGSS MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem

  • NGSS ESS1.B: Earth and the Solar System — understanding planetary conditions and the challenges of space exploration

 

Age Range: Ages 7–14 Duration: 45–60 minutes

Program Type: STEAM Workshop / Museum Program / Summer Camp Session

Description: Teams are briefed on the environmental conditions of Mars and challenged to design and build a life-sized habitat capable of keeping a crew of four safe, comfortable, and mission-ready using only Superspace panels. Groups work through a structured design cycle: brainstorm, build, test against criteria, and revise. Each team presents their habitat to the group, fielding questions from peers and facilitators, and teams evaluate each other's designs against a shared criteria checklist. The challenge scales from a single 60-minute session to a multi-day camp arc.

By the People:
Designing Community Spaces for All

Informal Learning Frameworks:

  • NGSS K-2-ETS1-2: Develop a simple sketch or model to illustrate how the shape of an object helps it function as needed

  • NGSS 3-5-ETS1-3: Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved

  • ASTC Family Learning Framework: Shared meaning-making, intergenerational collaboration, and science talk within family group

 

Age Range: All ages (family groups, intergenerational)

Duration: 30–60 minutes

Program Type: Family Program / Weekend Event / Traveling Exhibit Component

Description: Families receive a simple engineering brief together (Build the tallest freestanding tower. Design a structure big enough for everyone in your family to fit inside.) and work collaboratively to plan, build, test, and revise their design. Facilitators introduce challenge prompts calibrated to the group's age range and encourage science talk among family members: asking what they notice, what they'd change, and what surprised them. The low barrier to entry means grandparents, toddlers, and teenagers can contribute meaningfully to the same build, making it one of the rare program formats that works genuinely well for every family configuration.

  • As Seen in hundreds of Renowned Museums and Libraries Nationwide

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  • As Seen in hundreds of Renowned Museums and Libraries Nationwide

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  • As Seen in hundreds of Renowned Museums and Libraries Nationwide

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  • As Seen in hundreds of Renowned Museums and Libraries Nationwide

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  • As Seen in hundreds of Renowned Museums and Libraries Nationwide

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  • As Seen in hundreds of Renowned Museums and Libraries Nationwide

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  • As Seen in hundreds of Renowned Museums and Libraries Nationwide

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  • As Seen in hundreds of Renowned Museums and Libraries Nationwide

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  • As Seen in hundreds of Renowned Museums and Libraries Nationwide

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  • As Seen in hundreds of Renowned Museums and Libraries Nationwide

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  • As Seen in hundreds of Renowned Museums and Libraries Nationwide

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  • As Seen in hundreds of Renowned Museums and Libraries Nationwide

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  • As Seen in hundreds of Renowned Museums and Libraries Nationwide

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  • As Seen in hundreds of Renowned Museums and Libraries Nationwide

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  • As Seen in hundreds of Renowned Museums and Libraries Nationwide

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  • As Seen in hundreds of Renowned Museums and Libraries Nationwide

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  • As Seen in hundreds of Renowned Museums and Libraries Nationwide

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  • As Seen in hundreds of Renowned Museums and Libraries Nationwide

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  • As Seen in hundreds of Renowned Museums and Libraries Nationwide

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Museums and libraries are where curiosity has no curriculum. Every open-ended build, shared discovery, and family challenge plants the roots of wonder, confidence, and lifelong learning that no classroom can replicate.

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